Description The principle of the 'revolving cold' laser technology is hard to explain. The effect is that the beam doesn't do direct damage, but draws the heat out of the body of the victim.
Hud 1 |
Hud 2 |
Hud 3 |
Utils 1 |
Utils 2 |
Utils 3 |
Deck | Left Hand |
|
Deck 1 |
Deck 2 |
Deck 3 |
Deck 4 |
Deck 5 |
Deck 6 |
Min Damage | 44 | (488)? |
Max Damage | 444 | (888)? |
Damage Type | ColdAC | |
Critical Modifier | 444 | |
MBS | 1200 |
Mult. Rng. | 666 |
Mult. Melee | - |
Martial Arts | - |
Attack | 2.22s |
Recharge | 2.22s |
Range | 22m |
Init | Ranged |
Clip | 77 Energy |
Fling | 2852 (7s) |
[Stat]Ranged Ener133 | 100% |
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[Stat]Dodge-Rng154 | 100% |
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Stat | Value |
---|---|
None0 | [F:ItemNoneFlag] Visible, ModifiedDescription3 |
Mass2 | 2222 |
Mesh12 | 9013 |
Can30 | [F:CanFlag] Carry, Wear, FlingShot4101 |
Level54 | 205 |
Value74 | 666666 |
ValueNonLinear-74 | 666666 |
ItemClass76 | [E:ItemClass]Weapon1 |
Icon79 | 13329 |
DefaultSlot88 | [E:WeaponSlotPosition]RightHand6 |
MultiRanged134 | 666 |
WeaponMesh209 | 7793 |
RechargeDelay210 | 2.22s222 |
EquipDelay211 | 1.11s111 |
MaxEnergy212 | 77 |
CriticalBonus284 | 444 |
MaxDamage285 | 444 |
MinDamage286 | 44 |
AttackRange287 | 22% |
AttackDelay294 | 2.22s222 |
Slot298 | [F:WeaponSlot] RightHand, LeftHand320 |
AnimSet353 | 0 |
AmmoType420 | [E:AmmoType]Energy1 |
DamageType2436 | [E:Stat]ColdAC95 |
InitiativeType440 | [E:Stat]RangedInit119 |
MaxBeneficialSkill538 | 1200 |
0Self19 | [Stat]Fling Shot150 >=2 557 |
And4 |
0Self19 | [Stat]Ranged Ener133 >=2 1112 |
Self1 | [spell:53065:4](def.)AttractorEffectA [n:A t:1 i:0]0 [n:B t:1 i:0]70001 [n:C t:1 i:0]0 [n:D t:1 i:0]8058111 | ||
Self1 | [spell:53075:4](def.)AttractorEffectB [n:A t:1 i:0]0 [n:B t:1 i:0]2600 [n:C t:1 i:0]0 [n:D t:1 i:0]-1664551681 | ||
Self1 | [spell:53076:4](def.)AttractorEffectC [n:A t:1 i:0]0 [n:B t:1 i:0]2301 [n:C t:1 i:0]0 [n:D t:1 i:0]1323237375 |