Description Turrets are mainly designed for defense purposes, but they also utilize technology that increase the performance of human breeds. NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Turret. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).

Attributes
Stat Value
None0 [F:ItemNoneFlag] Visible, TellCollision, HasEnergy, DisableStatelCollision-2143288831
Mass2 10000
Mesh12 9013
Energy26 1
Can30 [F:CanFlag] Carry, Use9
Level54 250
Value74 11000000
ValueNonLinear-74 11000000
NanoStrain75 [Mdb:2009]Armor Buff3
Icon79 202255
DefaultSlot88 0
Slot298 0
NPCHash356 1398101061
CollisionRadius357 10
OuterRadius358 10
TowerType388 2
Use3 Criteria
0Self19
[Stat]ExpansionPlayfield531 ==0 [E:ExpansionPlayfield]Rubika0
And4
0Self19 IsTowerCreateAllowed80(0, 0) And4
0Self19
[Stat]IsFightingMe410 ==0 0
And4
0Self19
[Stat]Comp. Liter161 >=2 1300
And4
0Self19
[Stat]TitleLevel37 >=2 6
Use0 Effect
User2 [spell:53173:4](auto)Deploy to land control area.
PersonalModifier26 Effect
User2 [spell:53045:4](auto)Modify [Stat]Chemical AC93 250
User2 [spell:53045:4](auto)Modify [Stat]Radiation AC94 250
User2 [spell:53045:4](auto)Modify [Stat]Disease AC96 400
User2 [spell:53045:4](auto)Modify [Stat]Cold AC95 400
User2 [spell:53045:4](auto)Modify [Stat]Fire AC97 400
User2 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 600
User2 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 600
User2 [spell:53045:4](auto)Modify [Stat]Energy AC92 900
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Interpolate
40
250
203060, 203061, 203062, 203063,
Related Links
Debug

Auno has the most recent version of this item.