Description Debuffs all ACs of the target by a maximum of 4000 points. The more AC the monster has the more this nano will debuff the monster.

Stats
NCU 42
NanoPoints 901
Duration 1m
Range
Stacking 42
Speed
Attack 5.00s
Atk Cap 2.00s
Recharge 1.00s
Chance of Break
Attack -
Debuff -
Spell Attack -
Stacking Lines
Line Cooldown
[Mdb:2009]Trader Debuff AC Nanos640 8.00s
Attack Skills
[Stat]Matter Crea130 50%
[Stat]Time&Space131 50%
Defense Skills
[Stat]Nano Resist168 105%
Attributes
Stat Value
None0 [F:NanoNoneFlag] NotRemovable, IsHostile, IsBuff114688
Duration8 1m6000
Can30 Flag CanFlag:0
Level54 42
NanoStrain75 [Mdb:2009]Trader Debuff AC Nanos640
ItemClass76 [E:ItemClass]None0
Icon79 117903
DefaultSlot88 0
EffectIcon183 117729
RechargeDelay210 1.00s100
GatherSound269 912787948
HitSound272 -1054245886
AttackDelay294 5.00s500
Slot298 0
HitEffectType361 43029
GatherEffectType366 18000
NanoSchool405 [E:NanoSchool]Protection3
NanoPoints407 901
EffectType413 1060
TracerEffectType419 45711
CastEffectType428 46147
AttackDelayCap523 2.00s200
StackingOrder551 42
CooldownTime1643 8.00s800
Use3 Criteria
0Self19
[Stat]Specialization182 is22 [F:SpecializationFlag] Third4
And4
0Self19
[Stat]Expansions389 is22 [F:ExpansionFlag] Shadowlands2
And4
0Self19
[Stat]Level54 >=2 165
And4
0Self19
[Stat]Time&Space131 >=2 944
And4
0Self19
[Stat]Matter Crea130 >=2 944
And4
0Self19
[Stat]Profession60 ==0 [E:Profession]Trader7
Use0 Effect
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -1000
If
0Self19
[Stat]Imp/Proj AC90 >=2 1000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -1000
If
0Self19
[Stat]Energy AC92 >=2 1000
And4
0Self19
[Stat]Energy AC92 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -1000
If
0Self19
[Stat]Melee/ma AC91 >=2 1000
And4
0Self19
[Stat]Melee/ma AC91 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -1000
If
0Self19
[Stat]Cold AC95 >=2 1000
And4
0Self19
[Stat]Cold AC95 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -1000
If
0Self19
[Stat]Fire AC97 >=2 1000
And4
0Self19
[Stat]Fire AC97 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -1000
If
0Self19
[Stat]Disease AC96 >=2 1000
And4
0Self19
[Stat]Disease AC96 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -1000
If
0Self19
[Stat]Chemical AC93 >=2 1000
And4
0Self19
[Stat]Chemical AC93 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -1000
If
0Self19
[Stat]Radiation AC94 >=2 1000
And4
0Self19
[Stat]Radiation AC94 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -2000
If
0Self19
[Stat]Imp/Proj AC90 >=2 2000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -2000
If
0Self19
[Stat]Energy AC92 >=2 2000
And4
0Self19
[Stat]Energy AC92 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -2000
If
0Self19
[Stat]Melee/ma AC91 >=2 2000
And4
0Self19
[Stat]Melee/ma AC91 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -2000
If
0Self19
[Stat]Cold AC95 >=2 2000
And4
0Self19
[Stat]Cold AC95 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -2000
If
0Self19
[Stat]Fire AC97 >=2 2000
And4
0Self19
[Stat]Fire AC97 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -2000
If
0Self19
[Stat]Disease AC96 >=2 2000
And4
0Self19
[Stat]Disease AC96 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -2000
If
0Self19
[Stat]Chemical AC93 >=2 2000
And4
0Self19
[Stat]Chemical AC93 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -2000
If
0Self19
[Stat]Radiation AC94 >=2 2000
And4
0Self19
[Stat]Radiation AC94 <=1 2999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -3000
If
0Self19
[Stat]Imp/Proj AC90 >=2 3000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -3000
If
0Self19
[Stat]Energy AC92 >=2 3000
And4
0Self19
[Stat]Energy AC92 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -3000
If
0Self19
[Stat]Melee/ma AC91 >=2 3000
And4
0Self19
[Stat]Melee/ma AC91 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -3000
If
0Self19
[Stat]Cold AC95 >=2 3000
And4
0Self19
[Stat]Cold AC95 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -3000
If
0Self19
[Stat]Fire AC97 >=2 3000
And4
0Self19
[Stat]Fire AC97 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -3000
If
0Self19
[Stat]Disease AC96 >=2 3000
And4
0Self19
[Stat]Disease AC96 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -3000
If
0Self19
[Stat]Chemical AC93 >=2 3000
And4
0Self19
[Stat]Chemical AC93 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -3000
If
0Self19
[Stat]Radiation AC94 >=2 3000
And4
0Self19
[Stat]Radiation AC94 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -4000
If
0Self19
[Stat]Imp/Proj AC90 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -4000
If
0Self19
[Stat]Energy AC92 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -4000
If
0Self19
[Stat]Melee/ma AC91 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -4000
If
0Self19
[Stat]Cold AC95 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -4000
If
0Self19
[Stat]Fire AC97 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -4000
If
0Self19
[Stat]Disease AC96 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -4000
If
0Self19
[Stat]Chemical AC93 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -4000
If
0Self19
[Stat]Radiation AC94 >=2 4000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53117:4/1033301]Taunt NPC by 520.
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Debug

Auno has the most recent version of this item.