Description Debuffs all ACs of the target by a maximum of 6500 points. The more AC the monster has the more this nano will debuff the monster.

Stats
NCU 49
NanoPoints 1310
Duration 1m
Range
Stacking 49
Speed
Attack 5.00s
Atk Cap 2.00s
Recharge 1.00s
Chance of Break
Attack -
Debuff -
Spell Attack -
Stacking Lines
Line Cooldown
[Mdb:2009]Trader Debuff AC Nanos640 8.00s
Attack Skills
[Stat]Matter Crea130 50%
[Stat]Time&Space131 50%
Defense Skills
[Stat]Nano Resist168 105%
Attributes
Stat Value
None0 [F:NanoNoneFlag] NotRemovable, IsHostile, IsBuff114688
Duration8 1m6000
Can30 Flag CanFlag:0
Level54 49
NanoStrain75 [Mdb:2009]Trader Debuff AC Nanos640
ItemClass76 [E:ItemClass]None0
Icon79 117903
DefaultSlot88 0
EffectIcon183 117729
RechargeDelay210 1.00s100
GatherSound269 912787948
HitSound272 -1054245886
AttackDelay294 5.00s500
Slot298 0
HitEffectType361 43029
GatherEffectType366 18000
NanoSchool405 [E:NanoSchool]Protection3
NanoPoints407 1310
EffectType413 1060
TracerEffectType419 45711
CastEffectType428 46147
AttackDelayCap523 2.00s200
StackingOrder551 49
CooldownTime1643 8.00s800
Use3 Criteria
0Self19
[Stat]Specialization182 is22 [F:SpecializationFlag] Third4
And4
0Self19
[Stat]Expansions389 is22 [F:ExpansionFlag] Shadowlands2
And4
0Self19
[Stat]Level54 >=2 195
And4
0Self19
[Stat]Time&Space131 >=2 1044
And4
0Self19
[Stat]Matter Crea130 >=2 1044
And4
0Self19
[Stat]Profession60 ==0 [E:Profession]Trader7
Use0 Effect
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -1000
If
0Self19
[Stat]Imp/Proj AC90 >=2 1000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 2499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -1000
If
0Self19
[Stat]Energy AC92 >=2 1000
And4
0Self19
[Stat]Energy AC92 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -1000
If
0Self19
[Stat]Melee/ma AC91 >=2 1000
And4
0Self19
[Stat]Melee/ma AC91 <=1 2499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -1000
If
0Self19
[Stat]Cold AC95 >=2 1000
And4
0Self19
[Stat]Cold AC95 <=1 2499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -1000
If
0Self19
[Stat]Fire AC97 >=2 1000
And4
0Self19
[Stat]Fire AC97 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -1000
If
0Self19
[Stat]Disease AC96 >=2 1000
And4
0Self19
[Stat]Disease AC96 <=1 2499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -1000
If
0Self19
[Stat]Chemical AC93 >=2 1000
And4
0Self19
[Stat]Chemical AC93 <=1 2499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -1000
If
0Self19
[Stat]Radiation AC94 >=2 1000
And4
0Self19
[Stat]Radiation AC94 <=1 1999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -2500
If
0Self19
[Stat]Imp/Proj AC90 >=2 2500
And4
0Self19
[Stat]Imp/Proj AC90 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -2500
If
0Self19
[Stat]Energy AC92 >=2 2500
And4
0Self19
[Stat]Energy AC92 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -2500
If
0Self19
[Stat]Melee/ma AC91 >=2 2500
And4
0Self19
[Stat]Melee/ma AC91 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -2500
If
0Self19
[Stat]Cold AC95 >=2 2500
And4
0Self19
[Stat]Cold AC95 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -2500
If
0Self19
[Stat]Fire AC97 >=2 2500
And4
0Self19
[Stat]Fire AC97 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -2500
If
0Self19
[Stat]Disease AC96 >=2 2500
And4
0Self19
[Stat]Disease AC96 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -2500
If
0Self19
[Stat]Chemical AC93 >=2 2500
And4
0Self19
[Stat]Chemical AC93 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -2500
If
0Self19
[Stat]Radiation AC94 >=2 2500
And4
0Self19
[Stat]Radiation AC94 <=1 3999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -4000
If
0Self19
[Stat]Imp/Proj AC90 >=2 4000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -4000
If
0Self19
[Stat]Energy AC92 >=2 4000
And4
0Self19
[Stat]Energy AC92 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -4000
If
0Self19
[Stat]Melee/ma AC91 >=2 4000
And4
0Self19
[Stat]Melee/ma AC91 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -4000
If
0Self19
[Stat]Cold AC95 >=2 4000
And4
0Self19
[Stat]Cold AC95 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -4000
If
0Self19
[Stat]Fire AC97 >=2 4000
And4
0Self19
[Stat]Fire AC97 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -4000
If
0Self19
[Stat]Disease AC96 >=2 4000
And4
0Self19
[Stat]Disease AC96 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -4000
If
0Self19
[Stat]Chemical AC93 >=2 4000
And4
0Self19
[Stat]Chemical AC93 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -4000
If
0Self19
[Stat]Radiation AC94 >=2 4000
And4
0Self19
[Stat]Radiation AC94 <=1 6499
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -6500
If
0Self19
[Stat]Imp/Proj AC90 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -6500
If
0Self19
[Stat]Energy AC92 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -6500
If
0Self19
[Stat]Melee/ma AC91 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -6500
If
0Self19
[Stat]Cold AC95 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -6500
If
0Self19
[Stat]Fire AC97 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -6500
If
0Self19
[Stat]Disease AC96 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -6500
If
0Self19
[Stat]Chemical AC93 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -6500
If
0Self19
[Stat]Radiation AC94 >=2 6500
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -722
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53117:4/1000122]Taunt NPC by 845.
Debug

Auno has an outdated version of this item.