Description Debuffs all ACs of the target by a maximum of 13000 points. The more AC the monster has the more this nano will debuff the monster.

Stats
NCU 53
NanoPoints 2001
Duration 1m
Range
Stacking 53
Speed
Attack 5.00s
Atk Cap 2.00s
Recharge 1.00s
Chance of Break
Attack -
Debuff -
Spell Attack -
Stacking Lines
Line Cooldown
[Mdb:2009]Trader Debuff AC Nanos640 8.00s
Attack Skills
[Stat]Matter Crea130 50%
[Stat]Time&Space131 50%
Defense Skills
[Stat]Nano Resist168 105%
Attributes
Stat Value
None0 [F:NanoNoneFlag] NotRemovable, IsHostile, IsBuff114688
Duration8 1m6000
Can30 Flag CanFlag:0
Level54 53
NanoStrain75 [Mdb:2009]Trader Debuff AC Nanos640
ItemClass76 [E:ItemClass]None0
Icon79 117903
DefaultSlot88 0
EffectIcon183 117729
RechargeDelay210 1.00s100
GatherSound269 912787948
HitSound272 -1054245886
AttackDelay294 5.00s500
Slot298 0
HitEffectType361 43029
GatherEffectType366 18000
NanoSchool405 [E:NanoSchool]Protection3
NanoPoints407 2001
EffectType413 1060
TracerEffectType419 45711
CastEffectType428 46147
AttackDelayCap523 2.00s200
StackingOrder551 53
CooldownTime1643 8.00s800
Use3 Criteria
0Self19
[Stat]Specialization182 is22 [F:SpecializationFlag] Fourth8
And4
0Self19
[Stat]Expansions389 is22 [F:ExpansionFlag] Shadowlands2
And4
0Self19
[Stat]Level54 >=2 212
And4
0Self19
[Stat]Time&Space131 >=2 1475
And4
0Self19
[Stat]Matter Crea130 >=2 1472
And4
0Self19
[Stat]Profession60 ==0 [E:Profession]Trader7
Use0 Effect
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -3000
If
0Self19
[Stat]Imp/Proj AC90 >=2 3000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -3000
If
0Self19
[Stat]Energy AC92 >=2 3000
And4
0Self19
[Stat]Energy AC92 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -3000
If
0Self19
[Stat]Melee/ma AC91 >=2 3000
And4
0Self19
[Stat]Melee/ma AC91 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -3000
If
0Self19
[Stat]Cold AC95 >=2 3000
And4
0Self19
[Stat]Cold AC95 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -3000
If
0Self19
[Stat]Fire AC97 >=2 3000
And4
0Self19
[Stat]Fire AC97 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -3000
If
0Self19
[Stat]Disease AC96 >=2 3000
And4
0Self19
[Stat]Disease AC96 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -3000
If
0Self19
[Stat]Chemical AC93 >=2 3000
And4
0Self19
[Stat]Chemical AC93 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -3000
If
0Self19
[Stat]Radiation AC94 >=2 3000
And4
0Self19
[Stat]Radiation AC94 <=1 5999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -6000
If
0Self19
[Stat]Imp/Proj AC90 >=2 6000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -6000
If
0Self19
[Stat]Energy AC92 >=2 6000
And4
0Self19
[Stat]Energy AC92 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -6000
If
0Self19
[Stat]Melee/ma AC91 >=2 6000
And4
0Self19
[Stat]Melee/ma AC91 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -6000
If
0Self19
[Stat]Cold AC95 >=2 6000
And4
0Self19
[Stat]Cold AC95 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -6000
If
0Self19
[Stat]Fire AC97 >=2 6000
And4
0Self19
[Stat]Fire AC97 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -6000
If
0Self19
[Stat]Disease AC96 >=2 6000
And4
0Self19
[Stat]Disease AC96 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -6000
If
0Self19
[Stat]Chemical AC93 >=2 6000
And4
0Self19
[Stat]Chemical AC93 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -6000
If
0Self19
[Stat]Radiation AC94 >=2 6000
And4
0Self19
[Stat]Radiation AC94 <=1 8999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -9000
If
0Self19
[Stat]Imp/Proj AC90 >=2 9000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -9000
If
0Self19
[Stat]Energy AC92 >=2 9000
And4
0Self19
[Stat]Energy AC92 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -9000
If
0Self19
[Stat]Melee/ma AC91 >=2 9000
And4
0Self19
[Stat]Melee/ma AC91 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -9000
If
0Self19
[Stat]Cold AC95 >=2 9000
And4
0Self19
[Stat]Cold AC95 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -9000
If
0Self19
[Stat]Fire AC97 >=2 9000
And4
0Self19
[Stat]Fire AC97 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -9000
If
0Self19
[Stat]Disease AC96 >=2 9000
And4
0Self19
[Stat]Disease AC96 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -9000
If
0Self19
[Stat]Chemical AC93 >=2 9000
And4
0Self19
[Stat]Chemical AC93 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -9000
If
0Self19
[Stat]Radiation AC94 >=2 9000
And4
0Self19
[Stat]Radiation AC94 <=1 12999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -13000
If
0Self19
[Stat]Imp/Proj AC90 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -13000
If
0Self19
[Stat]Energy AC92 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -13000
If
0Self19
[Stat]Melee/ma AC91 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -13000
If
0Self19
[Stat]Cold AC95 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -13000
If
0Self19
[Stat]Fire AC97 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -13000
If
0Self19
[Stat]Disease AC96 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -13000
If
0Self19
[Stat]Chemical AC93 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -13000
If
0Self19
[Stat]Radiation AC94 >=2 13000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -1444
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53117:4/1000075]Taunt NPC by 1690.
Debug

Auno has an outdated version of this item.