Description Debuffs all ACs of the target by a maximum of 18000 points. The more AC the monster has the more this nano will debuff the monster.

Stats
NCU 54
NanoPoints 2340
Duration 1m
Range
Stacking 54
Speed
Attack 5.00s
Atk Cap 2.00s
Recharge 1.00s
Chance of Break
Attack -
Debuff -
Spell Attack -
Stacking Lines
Line Cooldown
[Mdb:2009]Trader Debuff AC Nanos640 8.00s
Attack Skills
[Stat]Matter Crea130 50%
[Stat]Time&Space131 50%
Defense Skills
[Stat]Nano Resist168 105%
Attributes
Stat Value
None0 [F:NanoNoneFlag] NotRemovable, IsHostile, IsBuff114688
Duration8 1m6000
Can30 Flag CanFlag:0
Level54 54
NanoStrain75 [Mdb:2009]Trader Debuff AC Nanos640
ItemClass76 [E:ItemClass]None0
Icon79 117903
DefaultSlot88 0
EffectIcon183 117729
RechargeDelay210 1.00s100
GatherSound269 912787948
HitSound272 -1054245886
AttackDelay294 5.00s500
Slot298 0
HitEffectType361 43029
GatherEffectType366 18000
NanoSchool405 [E:NanoSchool]Protection3
NanoPoints407 2340
EffectType413 1060
TracerEffectType419 45711
CastEffectType428 46147
AttackDelayCap523 2.00s200
StackingOrder551 54
CooldownTime1643 8.00s800
Use3 Criteria
0Self19
[Stat]Specialization182 is22 [F:SpecializationFlag] Fourth8
And4
0Self19
[Stat]Expansions389 is22 [F:ExpansionFlag] Shadowlands2
And4
0Self19
[Stat]Level54 >=2 216
And4
0Self19
[Stat]Time&Space131 >=2 1615
And4
0Self19
[Stat]Matter Crea130 >=2 1611
And4
0Self19
[Stat]Profession60 ==0 [E:Profession]Trader7
Use0 Effect
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -3000
If
0Self19
[Stat]Imp/Proj AC90 >=2 3000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -3000
If
0Self19
[Stat]Energy AC92 >=2 3000
And4
0Self19
[Stat]Energy AC92 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -3000
If
0Self19
[Stat]Melee/ma AC91 >=2 3000
And4
0Self19
[Stat]Melee/ma AC91 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -3000
If
0Self19
[Stat]Cold AC95 >=2 3000
And4
0Self19
[Stat]Cold AC95 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -3000
If
0Self19
[Stat]Fire AC97 >=2 3000
And4
0Self19
[Stat]Fire AC97 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -3000
If
0Self19
[Stat]Disease AC96 >=2 3000
And4
0Self19
[Stat]Disease AC96 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -3000
If
0Self19
[Stat]Chemical AC93 >=2 3000
And4
0Self19
[Stat]Chemical AC93 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -3000
If
0Self19
[Stat]Radiation AC94 >=2 3000
And4
0Self19
[Stat]Radiation AC94 <=1 7999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -8000
If
0Self19
[Stat]Imp/Proj AC90 >=2 8000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -8000
If
0Self19
[Stat]Energy AC92 >=2 8000
And4
0Self19
[Stat]Energy AC92 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -8000
If
0Self19
[Stat]Melee/ma AC91 >=2 8000
And4
0Self19
[Stat]Melee/ma AC91 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -8000
If
0Self19
[Stat]Cold AC95 >=2 8000
And4
0Self19
[Stat]Cold AC95 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -8000
If
0Self19
[Stat]Fire AC97 >=2 8000
And4
0Self19
[Stat]Fire AC97 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -8000
If
0Self19
[Stat]Disease AC96 >=2 8000
And4
0Self19
[Stat]Disease AC96 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -8000
If
0Self19
[Stat]Chemical AC93 >=2 8000
And4
0Self19
[Stat]Chemical AC93 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -8000
If
0Self19
[Stat]Radiation AC94 >=2 8000
And4
0Self19
[Stat]Radiation AC94 <=1 11999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -12000
If
0Self19
[Stat]Imp/Proj AC90 >=2 12000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -12000
If
0Self19
[Stat]Energy AC92 >=2 12000
And4
0Self19
[Stat]Energy AC92 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -12000
If
0Self19
[Stat]Melee/ma AC91 >=2 12000
And4
0Self19
[Stat]Melee/ma AC91 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -12000
If
0Self19
[Stat]Cold AC95 >=2 12000
And4
0Self19
[Stat]Cold AC95 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -12000
If
0Self19
[Stat]Fire AC97 >=2 12000
And4
0Self19
[Stat]Fire AC97 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -12000
If
0Self19
[Stat]Disease AC96 >=2 12000
And4
0Self19
[Stat]Disease AC96 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -12000
If
0Self19
[Stat]Chemical AC93 >=2 12000
And4
0Self19
[Stat]Chemical AC93 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -18000
If
0Self19
[Stat]Imp/Proj AC90 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -12000
If
0Self19
[Stat]Radiation AC94 >=2 12000
And4
0Self19
[Stat]Radiation AC94 <=1 17999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -18000
If
0Self19
[Stat]Energy AC92 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -18000
If
0Self19
[Stat]Melee/ma AC91 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -18000
If
0Self19
[Stat]Cold AC95 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -18000
If
0Self19
[Stat]Fire AC97 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -18000
If
0Self19
[Stat]Disease AC96 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -18000
If
0Self19
[Stat]Chemical AC93 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -18000
If
0Self19
[Stat]Radiation AC94 >=2 18000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -2000
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53117:4/1033506]Taunt NPC by 2340.
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Debug

Auno has the most recent version of this item.