Description Debuffs all ACs of the target by a maximum of 25000 points. The more AC the monster has the more this nano will debuff the monster.

Stats
NCU 55
NanoPoints 2987
Duration 1m
Range
Stacking 55
Speed
Attack 5.00s
Atk Cap 2.00s
Recharge 1.00s
Chance of Break
Attack -
Debuff -
Spell Attack -
Stacking Lines
Line Cooldown
[Mdb:2009]Trader Debuff AC Nanos640 8.00s
Attack Skills
[Stat]Matter Crea130 50%
[Stat]Time&Space131 50%
Defense Skills
[Stat]Nano Resist168 105%
Attributes
Stat Value
None0 [F:NanoNoneFlag] NotRemovable, IsHostile, IsBuff114688
Duration8 1m6000
Can30 Flag CanFlag:0
Level54 55
NanoStrain75 [Mdb:2009]Trader Debuff AC Nanos640
ItemClass76 [E:ItemClass]None0
Icon79 117903
DefaultSlot88 0
EffectIcon183 117729
RechargeDelay210 1.00s100
GatherSound269 912787948
HitSound272 -1054245886
AttackDelay294 5.00s500
Slot298 0
HitEffectType361 43029
GatherEffectType366 18000
NanoSchool405 [E:NanoSchool]Protection3
NanoPoints407 2987
EffectType413 1060
TracerEffectType419 45711
CastEffectType428 46147
AttackDelayCap523 2.00s200
StackingOrder551 55
CooldownTime1643 8.00s800
Use3 Criteria
0Self19
[Stat]Specialization182 is22 [F:SpecializationFlag] Fourth8
And4
0Self19
[Stat]Expansions389 is22 [F:ExpansionFlag] Shadowlands2
And4
0Self19
[Stat]Level54 >=2 220
And4
0Self19
[Stat]Time&Space131 >=2 1755
And4
0Self19
[Stat]Matter Crea130 >=2 1750
And4
0Self19
[Stat]Profession60 ==0 [E:Profession]Trader7
Use0 Effect
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -5000
If
0Self19
[Stat]Imp/Proj AC90 >=2 5000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -5000
If
0Self19
[Stat]Energy AC92 >=2 5000
And4
0Self19
[Stat]Energy AC92 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -5000
If
0Self19
[Stat]Melee/ma AC91 >=2 5000
And4
0Self19
[Stat]Melee/ma AC91 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -5000
If
0Self19
[Stat]Cold AC95 >=2 5000
And4
0Self19
[Stat]Cold AC95 <=1 999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -5000
If
0Self19
[Stat]Fire AC97 >=2 5000
And4
0Self19
[Stat]Fire AC97 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -5000
If
0Self19
[Stat]Disease AC96 >=2 5000
And4
0Self19
[Stat]Disease AC96 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -5000
If
0Self19
[Stat]Chemical AC93 >=2 5000
And4
0Self19
[Stat]Chemical AC93 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -5000
If
0Self19
[Stat]Radiation AC94 >=2 5000
And4
0Self19
[Stat]Radiation AC94 <=1 9999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -10000
If
0Self19
[Stat]Imp/Proj AC90 >=2 10000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -10000
If
0Self19
[Stat]Energy AC92 >=2 10000
And4
0Self19
[Stat]Energy AC92 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -10000
If
0Self19
[Stat]Melee/ma AC91 >=2 10000
And4
0Self19
[Stat]Melee/ma AC91 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -10000
If
0Self19
[Stat]Cold AC95 >=2 10000
And4
0Self19
[Stat]Cold AC95 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -10000
If
0Self19
[Stat]Fire AC97 >=2 10000
And4
0Self19
[Stat]Fire AC97 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -10000
If
0Self19
[Stat]Disease AC96 >=2 10000
And4
0Self19
[Stat]Disease AC96 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -10000
If
0Self19
[Stat]Chemical AC93 >=2 10000
And4
0Self19
[Stat]Chemical AC93 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -10000
If
0Self19
[Stat]Radiation AC94 >=2 10000
And4
0Self19
[Stat]Radiation AC94 <=1 19999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -20000
If
0Self19
[Stat]Imp/Proj AC90 >=2 20000
And4
0Self19
[Stat]Imp/Proj AC90 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -20000
If
0Self19
[Stat]Energy AC92 >=2 20000
And4
0Self19
[Stat]Energy AC92 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -20000
If
0Self19
[Stat]Melee/ma AC91 >=2 20000
And4
0Self19
[Stat]Melee/ma AC91 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -20000
If
0Self19
[Stat]Cold AC95 >=2 20000
And4
0Self19
[Stat]Cold AC95 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -20000
If
0Self19
[Stat]Fire AC97 >=2 20000
And4
0Self19
[Stat]Fire AC97 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -20000
If
0Self19
[Stat]Disease AC96 >=2 20000
And4
0Self19
[Stat]Disease AC96 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -20000
If
0Self19
[Stat]Chemical AC93 >=2 20000
And4
0Self19
[Stat]Chemical AC93 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -20000
If
0Self19
[Stat]Radiation AC94 >=2 20000
And4
0Self19
[Stat]Radiation AC94 <=1 24999
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -25000
If
0Self19
[Stat]Imp/Proj AC90 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -25000
If
0Self19
[Stat]Energy AC92 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -25000
If
0Self19
[Stat]Melee/ma AC91 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -25000
If
0Self19
[Stat]Cold AC95 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -25000
If
0Self19
[Stat]Fire AC97 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -25000
If
0Self19
[Stat]Disease AC96 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -25000
If
0Self19
[Stat]Chemical AC93 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -25000
If
0Self19
[Stat]Radiation AC94 >=2 25000
And4
0Self19
[Stat]Monster Type455 >=2 [E:NpcFamily]1
Target3 [spell:53045:4](auto)Modify [Stat]Imp/Proj AC90 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Energy AC92 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Melee/ma AC91 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Cold AC95 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Fire AC97 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Disease AC96 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Chemical AC93 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53045:4](auto)Modify [Stat]Radiation AC94 -2778
If
0Self19
[Stat]Monster Type455 ==0 [E:NpcFamily]Human0
Target3 [spell:53117:4/1033465]Taunt NPC by 3250.
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Debug

Auno has the most recent version of this item.